

SERVICES

Game Design & Dev
With a background in Game Theory and a diverse history of a range of single and multiplayer titles, we are able to design entire games from scratch, or handle specific (gameplay) features and systems.

Scripting & Logic
From AI behaviour to level logic and gameplay systems, we have experience scripting efficient and smooth gameplay features that runs performantly on both client and server.

Game Modes & Levels
Whether your game requires additional single player campaign missions, an entirely new multiplayer game mode, or simply more maps for existing modes, we can deliver AAA content your players will love.
ABOUT
Founded in Singapore in 2020 by Tom Bolton, Rogue Satellite Games consists of experienced industry veterans and fresh local talent alike.
While we are comfortable using many tools and editors, our engine of choice is the Unreal Engine.
In-House games
Rogue Satellite Games has ambitious plans to create a series of exciting Console and PC games that surprise and delight our players with interesting and unique gameplay experiences.
Consulting
Rogue Satellite Games offers a range of game design consultation services.
Outsourcing
With an intricate network of trusted local and international freelancers at our disposal, we are open to discussing work for hire, and sub-contracting of gameplay content/features.
You can trust us to lead projects and deliver your content on time and to spec from initial brief to final balance.
2020
Year Established
18
Years of average experience
6
Available freelance Devs
4
Contributed Titles
PROJECTS
Icarus - UE4

Icarus is a session-based PvE survival game for up to eight co-op players or solo. The player is invited to explore a savage alien wilderness in the aftermath of terraforming gone wrong, where they must survive long enough to mine exotic matter, then return to orbit to craft more advanced tech.
Tom supported the NZ-based Rocketwerkz with various design tasks as a remote contractor in the role of Senior Game Designer leading up to their launch.

Project Genesis - UE4

Project Genesis is a team-based space combat game featuring various objective-based game modes involving a hybrid of battlecraft and FPS gameplay.
As the Senior Game Designer, Tom was involved with many areas of the game, including:
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Core gameplay
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System design
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Prototyping new mechanics using Blueprints
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Weapon and ability systems
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Balance
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Controls
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Player Progression
Tom later brought in and managed Ash, a senior level designer working on new maps, game modes PVE experiences and new enemies.

Nyan Heroes - UE5

Nyan Heroes is a team-based hero shooter built in Unreal Engine 5 by 9 Lives Interactive, in which cats pilot giant mechs to reclaim their home world of Nekovia.
What sets it apart is the eject mechanic: when a mech goes down the cat bails out and keeps fighting, small, fast and vulnerable, earning its way back into a fresh mech by surviving and dealing damage, so every round swings between heavyweight firefights and tense scrambles on four paws.
Around that core sit three distinct modes, from king-of-the-hill Stronghold to the pufferfish-ball esport Fishball, a ping and emote system where your cat hisses and purrs at the enemy, and a charity angle that saw the project donate over $350,000 to cat rescue.
Across four public pre-alpha playtests on the Epic Games Store it stayed in the store’s top ten most wishlisted titles, until funding ran out in 2025.

CONTACT
Address
1 Irving Place, #05-13C
The Commerze @ Irving
369546
Singapore
Company
Rogue Satellite Games Pte Ltd was founded by Tom Bolton in May 2020.
Incorporated in the Republic of Singapore.
Company Registration Number: 202012665W
Employment
We are currently interested in speaking to South-East Asia-based Programmers of all levels with Unreal and C++ experience.
To apply for a job with Rogue Satellite Games, please fill out the form on the right along with a link to your LinkedIn and portfolio.
Enquiries
For any enquiries, questions, further details of partner developers or to invite a pitch, please fill out the form below, or email tom@roguesatellite.games








